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Mojang: Jeb


Bergensten was originally hired as Mojang’s backend developer for Scrolls, but began programming more and more significant parts of Minecraft until he took over its development completely on 1 December 2011, after Markus Persson stepped down from this position.[5] Bergensten was part of the team that developedCatacomb Snatch as part of the Humble Bundle Mojam event where game developers create a game from scratch in 60 (1)