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Bergensten was originally hired as Mojang’s backend developer for Scrolls, but began programming more and more significant parts of Minecraft until he took over its development completely on 1 December 2011, after Markus Persson stepped down from this position. Bergensten was part of the team that developedCatacomb Snatch as part of the Humble Bundle Mojam event where game developers create a game from scratch in 60 hours.